[Role]
Designer and Unity Developer
[Timeframe]
January 2025 - March 2025
[Game Description]
Roots of Renewal is a singleplayer PVE city-building game where players transform a dystopian industrial wasteland into a sustainable, thriving city. The game challenges players to balance nature with the economy and social equity while managing pollution, natural disasters, and resource scarcity. Every decision shapes the city’s future, teaching players about the complexities of sustainable development.
[Technical Description]
Starting as a board game, Roots of Renewal was developed into a Unity prototype incorporating similar mechanics. On both parts of the project, I was involved with iterating on the design of the game's building and resource systems to make something both balanced and fun. In addition, I am responsible for all in-engine development on the digital prototype where I brought these systems to life using the Unity Engine, C# scripting, and an isometric 2.5D camera.
[Documentation and Playable Game]
https://drive.google.com/drive/folders/1kMzoZoKcwoUv9XiDH_f3f3y2nkAGeozd?usp=sharing
Roots of Renewal - Digital Proof of Concept and Playtest
Roots of Renewal - Analog Walkthrough