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Shelter and Faith

[Role]
3D Artist and Designer
[Timeframe]
January 2025 - March 2025
[Scene Description]
In an abandoned cathedral little remains but pews and a heavy, old altar. Still, a homeless person seeks shelter in their old place of worship when need arises. While the building itself transforms into their home, they still keep the altar clean clinging to faith in the toughest of times.
[Technical Description]
This project marks my first time creating a large interior scene entirely by hand. Adobe Substance Painter and Autodesk Maya were used to create realistic 3D props that brought both 'church' and 'homelessness' to the scene's physical storytelling while Adobe Substance Designer was used to create the old concrete floor of the building. Everything was brought together, lit, and filmed in Unreal Engine 5.
(Sound credits included in video)

Shelter and Faith - Final Video Render

Altar

Altar

Stained Glass Window

Stained Glass Window

Old Mattress

Old Mattress

Candelabra Lighting

Candelabra Lighting

Grill Area

Grill Area

Stack of Unused Pews and a Lantern

Stack of Unused Pews and a Lantern

Full Shot

Full Shot

Altar Model Sheet

Altar Model Sheet