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Bubble Bump

[Role]
Designer and Blueprint Programmer
[Timeframe]
48 hour Global Game Jam, January 2025
[Game Description]
A party fighting game where players launch themselves at each other at high speeds in an attempt to be the last one standing. Unique abilities and pure, unrestrained force decide the victor in Bubble Bump!
[Technical Description]
In addition to creating the camera and multiplayer system, I was tasked with implementing the base fighting mechanic of flinging characters into each other and making them bounce back, so I took this project as an opportunity to learn more about the Unreal Engine physics system by creating characters that would flail around and ragdoll similar to another popular party fighter, Gang Beasts. Sadly, my original physics mechanics could not be properly implemented in the time remaining after our final character models were completed. I had to make a different fling system that no longer used ragdolls but still lent itself to laughs; this is what is present in the final game.
[Global Game Jam Page]
https://globalgamejam.org/games/2025/2025-ggj-temp-3

Bubble Bump Final Trailer

In-Game Fling (Final Version)

In-Game Fling (Final Version)

Fling Action Blueprint (Final Version)

Fling Action Blueprint (Final Version)

Player Collision Blueprint (Final Version)

Player Collision Blueprint (Final Version)

Flailing Blueprint (Old Version)

Flailing Blueprint (Old Version)

Ragdoll Blueprint (Old Version)

Ragdoll Blueprint (Old Version)